SKU: 4391229792

Numenera Discovery Destiny Slipcase

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Numenera Discovery Destiny SlipcaseThey say there have been eight worlds before ours. Eight times the people of this planet, over vast millennia, built their civilizations, reaching heights we cannot even fully imagine now. They spoke to the stars, reshaped the creatures of the world, and mastered form and essence. They built cities and machines that have since crumbled to dust, leaving only their barest remnants. This is the Ninth World. The people of the prior worlds are gone

They say there have been eight worlds before ours. Eight times the people of this planet, over vast millennia, built their civilizations, reaching heights we cannot even fully imagine now. They spoke to the stars, reshaped the creatures of the world, and mastered form and essence. They built cities and machines that have since crumbled to dust, leaving only their barest remnants.

This is the Ninth World. The people of the prior worlds are gone-scattered, disappeared, or transcended. But their works remain, in the places and devices that still contain some germ of their original function. The ignorant call these magic, but the wise know that these are our legacy. They are our future.

Set a billion years in our future, Numenera is a tabletop roleplaying game about exploration and discovery. The people of the Ninth World suffer through a dark age, an era of isolation and struggle in the shadow of the ancient wonders crafted by civilizations millennia gone. But discovery awaits those brave enough to seek out the works of the prior worlds. Those who can uncover and master the numenera can unlock the powers and abilities of the ancients, and perhaps bring new light to a struggling world.

Numenera Discovery
The 416-page (plus double-sided poster map) Numenera Discovery hardcover contains everything you need to explore a world of wonder, danger, and mystery. With streamlined, intuitive rules, Numenera allows players to create characters in minutes. The multiple award-winning system (Origins Award for Best Roleplaying Game; seven ENnie Awards including Gold for Best Setting, Best Writing, and Product of the Year) puts the emphasis on story and is amazingly easy to GM, both in prep and at the table.

Numenera Discovery includes all the game rules and everything needed to generate characters, along with a bestiary, an expansive overview of the Ninth World, hundreds of numenera items, great game mastering advice from one of the foremost experts on the topic, and four full-length adventures. All wrapped up in the wonder and weirdness of the Ninth World!

(Although Numenera Discovery replaces the original Numenera corebook, this isn't a new edition. There have been no substantive changes to the setting, the way the game plays mechanically, or the way NPCs, creatures, cyphers, artifacts, and other items work. All existing Numenera supplements (and even the original Numenera corebook) are compatible with Numenera Discovery-as are your existing characters and campaigns.)

Numenera Destiny
Become a part of the setting, and help shape the future of the Ninth World. The people of the Ninth World are locked in a medieval-like state, a world of struggle and danger and often suffering-all in the shadows of the prior worlds' wonders. The 416-page (plus double-sided poster map) Numenera Destiny hardcover allows you to build adventures and campaigns in which players don't just explore the wonders of the past-they utilize them to help lift the Ninth World out of darkness. You can make the world a better place. Help a community defend itself from abhumans or the iron wind. Create centers of learning or trade. Innovate, build, and protect. Manage an entire community and help it prosper and grow-or simply create new cyphers, a cool base, or maybe a vehicle for your adventuring group.

Discovery-through exploration of the weird and wondrous remnants of the prior worlds-is the core of Numenera play, and Numenera Destiny gives you new things to do with your discoveries, and entirely new and epic ways to structure your game. Numenera Destiny introduces three new character types, along with a number of additional character options, geared toward this innovative style of play. You'll also find salvaging and crafting rules, additional numenera items, more creatures, expanded setting information, and four additional adventures. With Numenera Destiny, take what you discover and make use of it, for yourself or the future of the Ninth World!

As a set, the two print books come in a beautiful and sturdy slipcase. The slipcase set also comes with several useful additional components, and a unique metal Order of Truth medallion. The entire package has a wonderful, deluxe feel.

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SKU: 4391229792

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Tim M.
Natrona Heights, US
★★★★★ 5
Great gift idea!
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Always a great gift for anyone and easy to purchase and redeem.
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Reviewed in the United States on May 12, 2026
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Madison
Chelsea, US
★★★★★ 5
Quick delivery, Naturally a great and easy gift.
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Always a great way to say thank you.
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Reviewed in the United States on June 6, 2026
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Daniel Myers
Fort Morgan, US
★★★★★ 5
A Foundling's Felicity
This book or novel or whatever you may deem fit to call it has so many points in its favour that it's difficult to know where to begin. I think a rundown of a few of the myriad of characters that delight me personally might do for starters: Tom Jones - A young fellow with many "imperfections" if so they may be called, but a robust fellow with a "good heart." Prudence and what is commonly called virtue are not his strong suit - But may I remind the reader that virtue comes from the Latin word for "manliness"- Tom is certainly possessed of the word's etymological origins, if not of its modern usage (particularly in amorous matters)--And a good thing too, or we should have no story here to delight us! Squire Western- Another rambunctious character, who, for me, typifies all that is Eighteenth Century England. Every time he appeared in this book, whether it was to comment on wenching, wine, or riding to hounds a smirk would immediately cross my face followed invariably by chuckling by the end of the chapter. Henry Fielding - The author plays as much a part of the book as any of the characters with many prologues and prefaces and etc. For these, and for much of the rest of the book, I might add, the reader who has not had four years of Latin inculcated into him at an English boarding school would do well to buy the Oxford edition, which fully explains all the learned quotes - Also, as one who was thus inculcated but is inclined to laziness, the Oxford edition's notes prove extremely helpful also. Fielding also gives us a lively picture of the literary life of his time, which the Oxford footnotes do a deft job of explaining- In short, buy the Oxford edition. This review can not be comprehensive. There are simply too many characters to even make a go at encompassing them all. I'm merely describing some of the, to me, more delightful ones. The book as a whole is simply a joy to read, in its comic descriptions of all who will deign to admit that they are human, and of some priggish sorts who will not so deign. I can put it no better than Fielding Himself at the beginning of Book XV: "There are a set of religious, or rather moral writers, who teach that virtue is the certain road to happiness, and vice to misery, in this world. A very wholesome and comfortable doctrine, and to which we have but one objection, namely, that is not true." In short, this is a delightful ramble of a book which, while entertaining the reader not too attached to Sunday School, sheds light on how unvirtuous the virtuous can be, and how kind and good-natured the roguish can be as well as giving us as good a history lesson on the state of affairs in Eighteenth century England (with attention given to the Jacobite Rebellion etc.) as many a "proper" history does. Who, I ask myself, would not delight in this book? ---Well...for the priggish, there's always Jane Austen.
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Reviewed in the United States on January 24, 2007
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Alexander Kobulnicky
San Leandro, US
★★★★★ 4
The Sidekick in Early-Modern Literature.
Tom Jones is probably the most influential novel in English history, pioneering elements like complex characterization, social criticism and authorial interjection. But you already knew that. What you want to know is, is this a good book for us in the 21st century. And here, it's not so clear. The dialogue is pretty brisk, and some of the exchanges (the stereotypical Whig Mrs. Western arguing with her Jacobite brother is a particular treat) are actually funny. The latter part of the novel evolves into a farce, with a dozen characters engaged in scheming against one another, while Tom and Sophia helplessly go along. Farce works better in drama, where it has a faster pace, but it's always a welcome mode of comedy. You don't see enough farces. Some of the characters are evocative (why do I picture Blifil as looking like Ted Cruz?) but some are not: Dowling is just a lawyer, and Mrs. Miller is a good woman, like thousands who have come since, and that's all there is to it. It's not as if every character needs to, or can, be a fully realized person, but the parts of the novel spent with these human plot devices do feel mechanical. But Mr. Partridge, Tom's traveling companion, is in a different category altogether, and he just poisons the parts of the novel that he features in (chiefly the middle third). Eighteenth Century literature has a depressing reliance on goofy loose-lipped sidekicks: Mr. Partridge, Hugh Strap, Humphrey Clinker, Andrew Fairservice, Friday. Sometimes they're servants, but sometimes they're just stupid friends. Part of this must be practical: It's difficult to follow a wandering hero (and why are the heroes of these novels always wandering? But that's a different question altogether) without giving him a friend to talk to. Maybe early novelists had a hard time sketching characters who didn't have a way to discuss the ongoing action. But mostly, I think this is the bad influence of Don Quixote, which was becoming increasingly popular in England during this period. Sancho Panza is OK, and he's certainly the funniest element of that leaden tome. But Mr. Partridge *is* Sancho Panza, cowardice, superstition and all, and one Sancho Panza was more than enough. You know? There's a limited number of things that a silly, selfless, lazy pal can do, and it's hard to read about the same old doofus, yet again.
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Reviewed in the United States on April 28, 2016
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Diana S. Long
Houston, US
★★★★★ 5
Delightful and entertaining
Format: Kindle
314. The History of Tom Jones: a foundling by Henry Fielding (Novel-Audible/E Book-Fiction) 5* I read along with the Audible of the novel which I found a highly delightful and entertaining experience. The narrator, Bill Homewood, who performed the audio version of the work was excellent doing the various characters as well as the invisible narrator (author) of the story. The Synopsis is as follows: A foundling of mysterious parentage brought up by Mr. Allworthy on his country estate, Tom Jones is deeply in love with the seemingly unattainable Sophia Western, the beautiful daughter of the neighboring squire—though he sometimes succumbs to the charms of the local girls. When Tom is banished to make his own fortune and Sophia follows him to London to escape an arranged marriage, the adventure begins. A vivid Hogarthian panorama of eighteenth-century life, spiced with danger and intrigue, bawdy exuberance and good-natured authorial interjections, Tom Jones is one of the greatest and most ambitious comic novels in English literature. It is rather brilliant, and there is no lack of shenanigans as we follow Jones through his history and the reader never knows when and where the author will abruptly go off on a tangent, told in a most eloquent manner, end with a flourish and no doubt tossed his quill down and took a bow. I am either taken in by some farce or thoroughly enchanted by this author. As Fielding is rather the loquacious writer this read comes in Audible time at almost 38 hours or roughly 1,000 pages but worth every minute spent on it.
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Reviewed in the United States on December 19, 2017

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