HKM-012115 Children's Room Floor Mat in Miracle Garden Design, Various Sizes Available, Machine Washable, Polyester Material
SKU: 29261450016

HKM-012115 Children's Room Floor Mat in Miracle Garden Design, Various Sizes Available, Machine Washable, Polyester Material

Sale price$149.39 Regular price$165.99
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Description

HKM-012115 Children's Room Floor Mat in Miracle Garden Design, Various Sizes Available, Machine Washable, Polyester MaterialTransform your child's space with the HKM 012115 Children's Room Floor Mat in the enchanting Miracle Garden design. This versatile mat offers a delightful aesthetic while providing a comfortable area for play and relaxation. Made from durable polyester, it's designed to withstand the wear and tear of everyday life while remaining soft to the touch. Available in a variety of sizes, including options like the Prairie Fire and different versions of the

Transform your child's space with the HKM-012115 Children's Room Floor Mat in the enchanting Miracle Garden design. This versatile mat offers a delightful aesthetic while providing a comfortable area for play and relaxation. Made from durable polyester, it's designed to withstand the wear and tear of everyday life while remaining soft to the touch.

Available in a variety of sizes, including options like the Prairie Fire and different versions of the Miracle Garden, this floor mat is perfect for any room in your home, be it the living room, bedroom, or study. Each design features a captivating circle pattern that adds a whimsical touch, making it an ideal addition to your child's decor.

Cleaning is a breeze with the HKM-012115. It is machine washable, allowing for easy maintenance and longevity. Whether you opt for hand washing or vacuuming, it's straightforward to keep this mat looking fresh and vibrant.

Elevate your household's ambiance while providing a cozy and safe space for your little ones with the HKM-012115 Children's Room Floor Mat, designed to inspire creativity and comfort. Its practical size options ensure a perfect fit for any area, making it an essential addition to your child's room.

Product information:
Brand: blanket warehouse
Cleaning type: dry cleaning, hand washable, vacuum, machine washable
Material constituent: Polyester
Province: Anhui province
City: Hefei City
Applicable scenario: Household
Sales method: finished product
Applicable space: balcony living room wardrobe/cloakroom bathroom study other/other hall stairs bedroom
Item No.: Miracle Garden-07
Year and Season of release: Spring 2025
Origin: China
Material: Chemical Fiber
Carpet size: size see detail picture
Pattern: Circle
Process: Machine woven
Color classification: new green field Prairie Fire-60 ¡Á 90CM new green field Prairie Fire-80 ¡Á 120CM new green field Prairie Fire-80 ¡Á 160CM new green field Prairie Fire-80 ¡Á 180CM new green field Prairie Fire-100 ¡Á 240CM green field Miracle Garden-07 80 ¡Á 200CM green field Peach Blossom Fairy Island-80x200CM green field Miracle Garden-06 80 ¡Á 180CM green field rainforest-80 ¡Á 180CM green field warm pool printing View-80x120CM green field Miracle Garden-01 80 ¡Á 160CM green field Miracle Garden-02 80 ¡Á 120CM green field Miracle Garden-03 120 ¡Á 180CM green field Miracle Garden-04 60 ¡Á 90CM


Packing list:
Polyester floor mat ¡Á 1 PCS
Product Image:
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SKU: 29261450016

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Tinkerer
Fort Morgan, US
★★★★★ 5
There's nothing else out there that's this comprehensive
Format: Hardcover
Unlike my last review, this one I'm happy to write. I'm a game engine programmer, but I don't have a long history with games, and how their engines are typically structured. Every in-house AAA engine will be different of course, and obviously you won't find books (or typically any docs at all really) on the structure of these behemoths, so the best you can hope for is something that tries to give you the high level overview of what to look for - how a tools pipeline is setup, what subsystems to expect, how they interact, etc. This book provides all of that, and so, so much more. I really can't believe how much is packed in this thing. A really nice section on OS fundamentals, extensive coverage of concurrent programming, tools, audio, physics, it's all there (in one way or another). Like most of these kinds of books, you probably don't want to try and read it front to back (although that would be awesome, who has the time for that?) Instead, I've been going to sections on an as-needed basis and picking up just the stuff I need most at that time, and it's been great. I'm at the point in my career where I'm just not buying as many books as I used to, either because they don't deliver on their promises, they only cover the basics, or they just rehash things that have already been covered extensively in other books. This book's definitely got me excited, because it provides a ton of real-world info that's hard to get anywhere else. 100% recommend to anyone new to game engine software development. UPDATE: 6 months later, and this book continues to amaze. After studying every line of code in the section on memory allocators, I've added this feature to my engine and it works great. Same with quaternions. I just keep finding myself reaching for this book! What a great resource, rock solid.
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Reviewed in the United States on August 18, 2019
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Verified Purchase
robert thompson
West Palm Beach, US
★★★★★ 5
Don't peek at the next page.
Format: Hardcover
Basically, best practices in game engine architecture, citing a wide array of game engines used by a wide array of top game makers. Out of a ~1150 page book: The longest chapter is ~150 pages, on Parallelism and Concurrent Programming. Rendering Engine is ~100 pages Collision and Rigid Body Dynamics is ~100 pages 3D Math for Games is ~50 pages I had hoped for treatments on quaternion camera and for entity component system, but alas, no. What I did get was still crucial. The most illuminating guidance was in Engine Support Systems (~50 pages) which talked about best Memory Management, and in Game Loop and Real-Time Simulation which talks about ideal orders of operations in a highly efficient game loop. The first 400 pages of this book are not exclusive to games. A new programmer that wants to do high performance programming can gain a lot from this before it gets into 'primarily' game topics. My strategy for getting through this whale was to never peek at the next page. I did not read (Character) Animation Systems (~100 pages) or Audio (~100 pages), as I do not need them at this time. You can certainly damage the book if you don't keep in mind its weight, or if you do that maneuver where you forcibly open it against its spine. I did that and the binding popped off the backing. It's all in one piece, and it's easier to read. It's a big tome.
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Reviewed in the United States on February 6, 2022
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Verified Purchase
Vincent Marias
West Palm Beach, US
★★★★★ 5
The Bible, if it was good
Format: Hardcover
I’m not kidding when I say the first 350 pages of this book are quite literally an entire computer science degree. In fact, many CS majors would learn more about some of these subjects here than in their classes. I’m incredibly impressed with the thoroughness and depth of this absolute tome, and I’ll be far more impressed if the binding is able to hold on to all 1200 pages for the whole time it takes me to read it.
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Reviewed in the United States on October 29, 2024
J
Verified Purchase
Joan Rubio
Waukegan, US
★★★★★ 5
Imprescindible
Format: Hardcover
Libro esencial para entender aspectos técnicos y completar la formación de los estudios universitarios .
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Reviewed in the United States on October 15, 2025
P
Verified Purchase
Piotr S.
Battle Creek, US
★★★★★ 5
good quality
Format: Hardcover, Format: Hardcover
Content is top notch as always. My 5-stars go mainly to reflect print quality of the book. Text is nice and clear, binding is done in proper cloth spine binding as you would expect from hardcover edition. Ordered my book on Feb 5th, 2019 and received it on Feb 11th, 2019. The book feels solid not like to fall apart right away. No issues like those reported for "Real-Time Rendering, 4th Edition" or "Physically Based Rendering: From Theory to Implementation 3rd Edition" or "3D Math Primer for Graphics and Game Development, 2nd Edition". This one is a keeper, so sad some other CG books had to go beacuse of the quality "issues".
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Reviewed in the United States on February 13, 2019

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